{"id":490,"date":"2017-09-30T01:36:07","date_gmt":"2017-09-29T16:36:07","guid":{"rendered":"http:\/\/uniblo.biz\/?p=490"},"modified":"2022-10-01T17:58:23","modified_gmt":"2022-10-01T08:58:23","slug":"chapter11_mousecursor","status":"publish","type":"post","link":"http:\/\/uniblo.biz\/unity\/mmogame\/chapter11_mousecursor","title":{"rendered":"Unity\u30aa\u30f3\u30e9\u30a4\u30f3\u30b2\u30fc\u30e0\u4f5c\u6210\u3010Chapter11\u3011\u30ab\u30fc\u30bd\u30eb\u306e\u5b9f\u88c5"},"content":{"rendered":"

\u4eca\u56de\u306e\u8a18\u4e8b\u3067\u306f\u30ab\u30fc\u30bd\u30eb\u3092\u5b9f\u88c5\u3057\u307e\u3059\u3002<\/p>\n

\u30ab\u30fc\u30bd\u30eb\u3068\u306f<\/h2>\n

\u3069\u306e\u3088\u3046\u306a\u3082\u306e\u304b\u306f\u307e\u305a\u4ee5\u4e0b\u306e\u753b\u50cf\u3092\u898b\u3066\u304f\u3060\u3055\u3044\u3002<\/p>\n

\"\"<\/a><\/p>\n

\u30e6\u30cb\u30c6\u30a3\u3061\u3083\u3093\u306e\u6a2a\u306b\u6c34\u8272\u306e\u30aa\u30d6\u30b8\u30a7\u30af\u30c8<\/strong><\/span>\u304c\u30de\u30a6\u30b9\u306e\u5148\u306b\u3042\u308b\u306e\u304c\u5206\u304b\u308a\u307e\u3059\u306d\u3002<\/p>\n

\u3053\u306e\u3088\u3046\u306b\u30b2\u30fc\u30e0\u5185\u3067\u30de\u30a6\u30b9\u306b\u8ffd\u5f93\u3059\u308b\u30dd\u30a4\u30f3\u30bf\u306e\u5f79\u5272\u3092\u3059\u308b\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u304c\u30ab\u30fc\u30bd\u30eb<\/strong>\u3067\u3059\u3002<\/p>\n

\u305d\u3057\u3066\u4eca\u56de\u306f\u305d\u306e\u30ab\u30fc\u30bd\u30eb\u3092\u5229\u7528\u3057\u3066\u3001\u524d\u56de\u306e\u6226\u95d8\u306e\u5c0e\u5165\u3067\u306f\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u6b63\u9762\u306b\u3057\u304b\u98db\u3070\u305b\u306a\u304b\u3063\u305f\u653b\u6483\u3092\u3001\u30ab\u30fc\u30bd\u30eb\u306b\u5411\u304b\u3063\u3066\u653b\u6483\u3092\u98db\u3070\u305b\u308b\u3088\u3046\u306b\u3057\u307e\u3057\u3087\u3046\uff01<\/p>\n

\u30ab\u30fc\u30bd\u30eb\u306e\u5c0e\u5165\u624b\u9806<\/h2>\n

\u30ab\u30fc\u30bd\u30eb\u306e\u5c0e\u5165\u624b\u9806\u306f\u4ee5\u4e0b\u306e\u901a\u308a\u3067\u3059\u3002<\/p>\n

    \n
  1. MouseCursor\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306e\u4f5c\u6210<\/li>\n
  2. \u30ec\u30a4\u30e4\u30fc”Player”\u3068”Attack”\u3092\u8ffd\u52a0\u3057\u3001\u30d7\u30ec\u30a4\u30e4\u30fc\u30d7\u30ec\u30cf\u30d6\u3068\u653b\u6483\u306e\u7403\u30d7\u30ec\u30cf\u30d6\u3092\u8a2d\u5b9a<\/li>\n
  3. CursorManageScript\u3092\u4f5c\u6210\u3057\u3001MouseCursor\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306b\u30bb\u30c3\u30c8<\/li>\n
  4. CharacterControlScript\u3092\u5909\u66f4<\/li>\n<\/ol>\n

    MouseCursor\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306eInspector\u30d3\u30e5\u30fc<\/h3>\n

    \"\"<\/a><\/p>\n

    \u30ab\u30fc\u30bd\u30eb\u306f\u898b\u305f\u76ee\u4e0a\u5206\u304b\u308a\u3084\u3059\u3044\u3088\u3046\u306b\u6c34\u8272\u306eCursorMat\u3068\u3044\u3046mat\u30d5\u30a1\u30a4\u30eb\u3092\u4f5c\u6210\u3057\u3001Materials\u306b\u9069\u7528\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n

    “Player”\u3001”Attack”\u30ec\u30a4\u30e4\u30fc\u306e\u8ffd\u52a0\u3068\u8a2d\u5b9a<\/h3>\n

    \u4ee5\u4e0b\u306e\u753b\u50cf\u306e\u3088\u3046\u306b\u65b0\u898f\u306eUser Layer\u3092\u8ffd\u52a0\u3057\u307e\u3059\u3002<\/p>\n

    \"\"<\/a><\/p>\n

    \u30e6\u30cb\u30c6\u30a3\u3061\u3083\u3093\u306ePrefab\u306eLayer\u3092”Player”<\/strong>\u306b\u3001\u653b\u6483\u306e\u7403\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306eLayer\u3092”Attack”<\/strong>\u306b\u8a2d\u5b9a\u3057\u307e\u3059\u3002<\/p>\n

    CursorManageScript.cs\u306e\u30bd\u30fc\u30b9\u30b3\u30fc\u30c9<\/h3>\n
    using UnityEngine;\r\nusing System.Collections;\r\n\r\npublic class CursorManageScript : MonoBehaviour\r\n{\r\n    void Update()\r\n    {\r\n        \/\/\u30ab\u30e1\u30e9\u304b\u3089\u30de\u30a6\u30b9\u304c\u3042\u308b\u5834\u6240\u306b\u5411\u304b\u3063\u3066Ray\u3092\u767a\u5c04\r\n        RaycastHit hit;\r\n        \/\/layer8\u30689\u306e\"Player\"\u3068\"Attack\"\u306b\u306f\u5f53\u305f\u3089\u306a\u3044\u305f\u3081\u306e\u30de\u30b9\u30af\r\n        int layerMask = ~(1 << 8 | 1 << 9); \r\n        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);\r\n        if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))\r\n        {\r\n            \/\/Ray\u304c\u5f53\u305f\u3063\u305f\u6240\u306b\u30ab\u30fc\u30bd\u30eb\u3092\u79fb\u52d5\u3055\u305b\u308b\r\n            transform.position = hit.point; \r\n        }\r\n    }\r\n}<\/pre>\n

    \u30ab\u30e1\u30e9\u304b\u3089\u30de\u30a6\u30b9\u30ab\u30fc\u30bd\u30eb\u304c\u3042\u308b\u65b9\u5411\u306bRay\u3092\u98db\u3070\u3057\u3001Ray\u304c\u5f53\u305f\u3063\u305f\u5834\u6240\u306b\u30ab\u30fc\u30bd\u30eb\u3092\u52d5\u304b\u3059\u3088\u3046\u306b\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n

    \u666e\u901a\u306e\u30b2\u30fc\u30e0\u3067\u306f\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u3084\u653b\u6483\u306b\u30ab\u30fc\u30bd\u30eb\u306f\u4e57\u3089\u306a\u3044\u306e\u3067\u3001layerMask\u3067User Layer 8\u306e”Player”\u30ec\u30a4\u30e4\u30fc\u3068User Layer 9\u306e\u201dAttack\u201d\u30ec\u30a4\u30e4\u30fc\u306e\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306b\u306fRay\u304c\u5f53\u305f\u3089\u306a\u3044\u3088\u3046\u306b\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n

    \u306a\u306e\u3067\u30d7\u30ec\u30a4\u30e4\u30fc\u3068\u653b\u6483\u306e\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306e\u30ec\u30a4\u30e4\u30fc\u304c\u9055\u3046\u756a\u53f7\u3067\u3042\u308c\u3070layerMask\u306e\u6570\u5b57\u3092\u66f8\u304d\u63db\u3048\u3066\u304f\u3060\u3055\u3044\u3002<\/p>\n

    CharacterControlScript.cs\u306e\u5909\u66f4\u5f8c\u30bd\u30fc\u30b9\u30b3\u30fc\u30c9<\/h3>\n
    using System.Collections;\r\nusing System.Collections.Generic;\r\nusing UnityEngine;\r\n\r\npublic class CharacterControlScript : MonoBehaviour {\r\n\r\n    \/\/\u30aa\u30f3\u30e9\u30a4\u30f3\u5316\u306b\u5fc5\u8981\u306a\u30b3\u30f3\u30dd\u30fc\u30cd\u30f3\u30c8\u3092\u8a2d\u5b9a\r\n    public PhotonView myPV;\r\n    public PhotonTransformView myPTV;\r\n\r\n    private Camera mainCam;\r\n\r\n    \/\/\u79fb\u52d5\u51e6\u7406\u306b\u5fc5\u8981\u306a\u30b3\u30f3\u30dd\u30fc\u30cd\u30f3\u30c8\u3092\u8a2d\u5b9a\r\n    public Animator animator;                 \/\/\u30e2\u30fc\u30b7\u30e7\u30f3\u3092\u30b3\u30f3\u30c8\u30ed\u30fc\u30eb\u3059\u308b\u305f\u3081Animator\u3092\u53d6\u5f97\r\n    public CharacterController controller;    \/\/\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u79fb\u52d5\u3092\u7ba1\u7406\u3059\u308b\u305f\u3081CharacterController\u3092\u53d6\u5f97\r\n\r\n    \/\/\u79fb\u52d5\u901f\u5ea6\u7b49\u306e\u30d1\u30e9\u30e1\u30fc\u30bf\u7528\u5909\u6570(inspecter\u30d3\u30e5\u30fc\u3067\u8a2d\u5b9a)\r\n    public float speed;         \/\/\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u79fb\u52d5\u901f\u5ea6\r\n    public float jumpSpeed;     \/\/\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30b8\u30e3\u30f3\u30d7\u529b\r\n    public float rotateSpeed;   \/\/\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u65b9\u5411\u8ee2\u63db\u901f\u5ea6\r\n    public float gravity;       \/\/\u30ad\u30e3\u30e9\u306b\u304b\u304b\u308b\u91cd\u529b\u306e\u5927\u304d\u3055\r\n\r\n    Vector3 targetDirection;        \/\/\u79fb\u52d5\u3059\u308b\u65b9\u5411\u306e\u30d9\u30af\u30c8\u30eb\r\n    Vector3 moveDirection = Vector3.zero;\r\n\r\n    \/\/\u6226\u95d8\u7528\u5909\u6570\uff06\u72b6\u614b\u30d5\u30e9\u30b0\u7ba1\u7406\r\n    public GameObject BallPrefab;   \/\/\u30dc\u30fc\u30ebPrefab\r\n    bool MoveLock = false;                  \/\/\u79fb\u52d5\u30ed\u30c3\u30af\u30d5\u30e9\u30b0\r\n    bool AttackLock = false;                \/\/\u9023\u5c04\u9632\u6b62\u7528\u653b\u6483\u30ed\u30c3\u30af\u30d5\u30e9\u30b0\r\n    bool invincible = false;                \/\/\u7121\u6575\u30d5\u30e9\u30b0\r\n    bool Deadflag = false;                   \/\/\u6b7b\u4ea1\u30d5\u30e9\u30b0\r\n\r\n    \/\/\u30de\u30a6\u30b9\u30ab\u30fc\u30bd\u30eb\u306e\u4f4d\u7f6e\u53d6\u5f97\u7528\r\n    Transform Cursor;\r\n\r\n    \/\/ Start\u95a2\u6570\u306f\u5909\u6570\u3092\u521d\u671f\u5316\u3059\u308b\u305f\u3081\u306e\u95a2\u6570\r\n    void Start () {\r\n        if (myPV.isMine)    \/\/\u81ea\u30ad\u30e3\u30e9\u3067\u3042\u308c\u3070\u5b9f\u884c\r\n        {\r\n            \/\/MainCamera\u306etarget\u306b\u3053\u306e\u30b2\u30fc\u30e0\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u3092\u8a2d\u5b9a\r\n            mainCam = Camera.main;  \r\n            mainCam.GetComponent<CameraScript>().target = this.gameObject.transform;\r\n\r\n            \/\/\u30de\u30a6\u30b9\u30ab\u30fc\u30bd\u30eb\u306eTransform\u3092\u8a2d\u5b9a\r\n            Cursor = GameObject.Find(\"MouseCursor\").transform;\r\n        }\r\n    }\r\n\r\n    \/\/ Update\u95a2\u6570\u306f1\u30d5\u30ec\u30fc\u30e0\u306b\uff11\u56de\u5b9f\u884c\u3055\u308c\u308b\r\n    void Update () {\r\n        \/\/\u81ea\u30ad\u30e3\u30e9\u3067\u306a\u3051\u308c\u3070\u64cd\u4f5c\u3057\u306a\u3044\u305f\u3081return\r\n        if (!myPV.isMine)\r\n        {\r\n            return;\r\n        }\r\n\r\n        \/\/\u79fb\u52d5\u30ed\u30c3\u30afON\u307e\u305f\u306f\u6b7b\u4ea1\u30d5\u30e9\u30b0ON\u3067\u3042\u308c\u3070\u79fb\u52d5\u3001\u653b\u6483\u3092\u3055\u305b\u306a\u3044\r\n        if (!MoveLock && !Deadflag)\r\n        {\r\n            moveControl();  \/\/\u79fb\u52d5\u7528\u95a2\u6570\r\n            RotationControl(); \/\/\u65cb\u56de\u7528\u95a2\u6570\r\n        }\r\n\r\n        \/\/\u653b\u6483\u30ed\u30c3\u30af\u304c\u304b\u304b\u3063\u3066\u3044\u306a\u3051\u308c\u3070\u653b\u6483\u3067\u304d\u308b\r\n        if (!AttackLock)\r\n        {\r\n            \/\/\u653b\u6483\u51e6\u7406\r\n            AttackControl();\r\n        }\r\n        \r\n        \/\/\u6700\u7d42\u7684\u306a\u79fb\u52d5\u51e6\u7406\r\n        \/\/(\u3053\u308c\u304c\u7121\u3044\u3068CharacterController\u306b\u60c5\u5831\u304c\u9001\u3089\u308c\u306a\u3044\u305f\u3081\u3001\u52d5\u3051\u306a\u3044)\r\n        controller.Move(moveDirection * Time.deltaTime);\r\n\r\n\r\n        \/\/\u30b9\u30e0\u30fc\u30ba\u306a\u540c\u671f\u306e\u305f\u3081\u306bPhotonTransformView\u306b\u901f\u5ea6\u5024\u3092\u6e21\u3059\r\n        Vector3 velocity = controller.velocity;\r\n        myPTV.SetSynchronizedValues(velocity, 0);   \r\n    }\r\n\r\n    void moveControl()\r\n    {\r\n     \/\/\u2605\u9032\u884c\u65b9\u5411\u8a08\u7b97\r\n        \/\/\u30ad\u30fc\u30dc\u30fc\u30c9\u5165\u529b\u3092\u53d6\u5f97\r\n        float v = Input.GetAxisRaw(\"Vertical\");         \/\/\u2191\u2193\u306e\u5165\u529b       \r\n        float h = Input.GetAxisRaw(\"Horizontal\");       \/\/\u2190\u2192\u306e\u5165\u529b \r\n\r\n        \/\/\u30ab\u30e1\u30e9\u306e\u6b63\u9762\u65b9\u5411\u30d9\u30af\u30c8\u30eb\u304b\u3089Y\u6210\u5206\u3092\u9664\u304d\u3001\u6b63\u898f\u5316\u3057\u3066\u30ad\u30e3\u30e9\u304c\u8d70\u308b\u65b9\u5411\u3092\u53d6\u5f97\r\n        Vector3 forward = Vector3.Scale(Camera.main.transform.forward, new Vector3(1, 0, 1)).normalized;   \r\n        Vector3 right = Camera.main.transform.right; \/\/\u30ab\u30e1\u30e9\u306e\u53f3\u65b9\u5411\u3092\u53d6\u5f97\r\n\r\n        \/\/\u30ab\u30e1\u30e9\u306e\u65b9\u5411\u3092\u8003\u616e\u3057\u305f\u30ad\u30e3\u30e9\u306e\u9032\u884c\u65b9\u5411\u3092\u8a08\u7b97\r\n        targetDirection = h * right + v * forward;\r\n\r\n     \/\/\u2605\u5730\u4e0a\u306b\u3044\u308b\u5834\u5408\u306e\u51e6\u7406\r\n        if (controller.isGrounded)      \r\n        {\r\n            \/\/\u79fb\u52d5\u306e\u30d9\u30af\u30c8\u30eb\u3092\u8a08\u7b97\r\n            moveDirection = targetDirection*speed;\r\n\r\n            \/\/Jump\u30dc\u30bf\u30f3\u3067\u30b8\u30e3\u30f3\u30d7\u51e6\u7406\r\n            if (Input.GetButton(\"Jump\"))    \r\n            {\r\n                moveDirection.y = jumpSpeed;\r\n            }\r\n        }\r\n        else        \/\/\u7a7a\u4e2d\u64cd\u4f5c\u306e\u51e6\u7406\uff08\u91cd\u529b\u52a0\u901f\u5ea6\u7b49\uff09\r\n        {\r\n            float tempy = moveDirection.y;\r\n            \/\/(\u2193\u306e\uff12\u6587\u306e\u51e6\u7406\u304c\u3042\u308b\u3068\u7a7a\u4e2d\u3067\u3082\u5165\u529b\u65b9\u5411\u306b\u52d5\u3051\u308b\u3088\u3046\u306b\u306a\u308b)\r\n            \/\/moveDirection = Vector3.Scale(targetDirection, new Vector3(1, 0, 1)).normalized;\r\n            \/\/moveDirection *= speed;\r\n            moveDirection.y = tempy - gravity * Time.deltaTime;\r\n        }\r\n\r\n     \/\/\u2605\u8d70\u884c\u30a2\u30cb\u30e1\u30fc\u30b7\u30e7\u30f3\u7ba1\u7406\r\n        if (v > .1 || v < -.1 || h > .1 || h < -.1) \/\/(\u79fb\u52d5\u5165\u529b\u304c\u3042\u308b\u3068)\r\n        {\r\n            animator.SetFloat(\"Speed\", 1f); \/\/\u30ad\u30e3\u30e9\u8d70\u884c\u306e\u30a2\u30cb\u30e1\u30fc\u30b7\u30e7\u30f3ON\r\n        }\r\n        else    \/\/(\u79fb\u52d5\u5165\u529b\u304c\u7121\u3044\u3068)\r\n        {\r\n            animator.SetFloat(\"Speed\", 0f); \/\/\u30ad\u30e3\u30e9\u8d70\u884c\u306e\u30a2\u30cb\u30e1\u30fc\u30b7\u30e7\u30f3OFF\r\n        }\r\n    }\r\n\r\n    void RotationControl()  \/\/\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u304c\u79fb\u52d5\u65b9\u5411\u3092\u5909\u3048\u308b\u3068\u304d\u306e\u51e6\u7406\r\n    {\r\n        Vector3 rotateDirection = moveDirection;\r\n        rotateDirection.y = 0;\r\n\r\n        \/\/\u305d\u308c\u306a\u308a\u306b\u79fb\u52d5\u65b9\u5411\u304c\u5909\u5316\u3059\u308b\u5834\u5408\u306e\u307f\u79fb\u52d5\u65b9\u5411\u3092\u5909\u3048\u308b\r\n        if (rotateDirection.sqrMagnitude > 0.01)\r\n        {\r\n            \/\/\u7de9\u3084\u304b\u306b\u79fb\u52d5\u65b9\u5411\u3092\u5909\u3048\u308b\r\n            float step = rotateSpeed * Time.deltaTime;\r\n            Vector3 newDir = Vector3.Slerp(transform.forward, rotateDirection, step);\r\n            transform.rotation = Quaternion.LookRotation(newDir);\r\n        }\r\n    }\r\n\r\n    \/\/\u30dc\u30fc\u30eb\u653b\u6483\r\n    void AttackControl()\r\n    {\r\n        if (Input.GetButtonDown(\"Fire1\"))\r\n        {\r\n            \/\/\u30ab\u30fc\u30bd\u30eb\u65b9\u5411\u306b\u5411\u304f\r\n            transform.LookAt(Cursor);\r\n\r\n            \/\/\u653b\u6483\u30ed\u30c3\u30af\u958b\u59cb\r\n            AttackLock = true;\r\n            StartCoroutine(_ballattack(1f));\r\n        }\r\n    }\r\n\r\n    IEnumerator _ballattack(float pausetime)\r\n    {\r\n        \/\/RPC\u3067\u30dc\u30fc\u30eb\u751f\u6210\r\n        myPV.RPC(\"BallInst\", PhotonTargets.AllViaServer, transform.position + transform.up, transform.rotation);\r\n        \/\/\u653b\u6483\u786c\u76f4\u306e\u305f\u3081pausetime\u3060\u3051\u5f85\u3064\r\n        yield return new WaitForSeconds(pausetime);\r\n        \/\/\u653b\u6483\u30ed\u30c3\u30af\u89e3\u9664\r\n        AttackLock = false;\r\n    }\r\n\r\n    [PunRPC]\/\/\u30dc\u30fc\u30eb\u751f\u6210\r\n    void BallInst(Vector3 instpos, Quaternion instrot, PhotonMessageInfo info)\r\n    {\r\n        \/\/\u30dc\u30fc\u30eb\u3092\u751f\u6210\r\n        GameObject Ball = Instantiate(BallPrefab, instpos, instrot) as GameObject;\r\n        Ball.GetComponent<BallManageScript>().Attacker = info.sender; \/\/\u30dc\u30fc\u30eb\u306b\u81ea\u5206\u306ePhotonPlayer\u60c5\u5831\u3092\u4e57\u305b\u308b\r\n    }\r\n\r\n    #region \u88ab\u5f3e\u95a2\u9023\u51e6\u7406\r\n    void OnTriggerEnter(Collider col)\r\n    {\r\n        \/\/\u81ea\u30ad\u30e3\u30e9\u4ee5\u5916\u306a\u3089\u51e6\u7406\u3057\u306a\u3044\r\n        if (!myPV.isMine)\r\n        {\r\n            return;\r\n        }\r\n\r\n        if (Deadflag || invincible) \/\/\u6b7b\u4ea1\u6642\u307e\u305f\u306f\u7121\u6575\u6642\u306f\u51e6\u7406\u3057\u306a\u3044\r\n        {\r\n            return;\r\n        }\r\n        \r\n        PhotonPlayer colAttacker = col.GetComponent<BallManageScript>().Attacker;\r\n\r\n        \/\/\u5f53\u305f\u3063\u305f\u7269\u304c\u30dc\u30fc\u30eb\u3067\u306f\u306a\u3044\u307e\u305f\u306f\u81ea\u5206\u304c\u751f\u6210\u3057\u305f\u30dc\u30fc\u30eb\u306a\u3089\u306a\u306b\u3082\u3057\u306a\u3044\r\n        if (!col.CompareTag(\"Ball\")||colAttacker.IsLocal) \r\n        {\r\n            return;\r\n        }\r\n        else\r\n        {\r\n            \/\/\u30c0\u30e1\u30fc\u30b8\u3092\u4e0e\u3048\u308b\r\n            LocalVariables.currentHP -= 20;\r\n\r\n            \/\/\u653b\u6483\u5074\u30d7\u30ec\u30a4\u30e4\u30fc\u306ekillcount++\u51e6\u7406\r\n            if (LocalVariables.currentHP > 0)\r\n            {\r\n                myPV.RPC(\"Damaged\", PhotonTargets.AllViaServer);  \/\/\u88ab\u5f3e\u51e6\u7406RPC\r\n                StartCoroutine(_rigor(.5f));    \/\/\u88ab\u5f3e\u786c\u76f4\u51e6\u7406\r\n            }\r\n            else\r\n            {\r\n                myPV.RPC(\"Dead\", PhotonTargets.AllViaServer);    \/\/\u6b7b\u4ea1\u51e6\u7406RPC\r\n                StartCoroutine(_revive(3.5f));    \/\/\u5fa9\u6d3b\u51e6\u7406\r\n            }\r\n        }\r\n    }\r\n\r\n    \/\/\u88ab\u5f3e\u51e6\u7406\u540c\u671f\u7528RPC\r\n    [PunRPC]\r\n    void Damaged()\r\n    {\r\n        \r\n        MoveLock = true;    \/\/\u786c\u76f4\u306e\u305f\u3081\u79fb\u52d5\u30ed\u30c3\u30afON\r\n        animator.SetTrigger(\"DamagedTrigger\");  \/\/\u30c0\u30e1\u30fc\u30b8\u30a2\u30cb\u30e1\u30fc\u30b7\u30e7\u30f3\r\n    }\r\n\r\n    \/\/\u30d2\u30c3\u30c8\u6642\u786c\u76f4\u51e6\u7406\r\n    IEnumerator _rigor(float pausetime)\r\n    {\r\n        yield return new WaitForSeconds(pausetime); \/\/\u5012\u308c\u3066\u3044\u308b\u6642\u9593\r\n        MoveLock = false;   \/\/\u79fb\u52d5\u30ed\u30c3\u30af\u89e3\u9664\r\n    }\r\n\r\n    \/\/\u6b7b\u4ea1\u51e6\u7406\u540c\u671f\u7528RPC\r\n    [PunRPC]\r\n    void Dead()\r\n    {\r\n        Deadflag = true;    \/\/\u6b7b\u4ea1\u30d5\u30e9\u30b0ON\r\n        AttackLock = true;  \/\/\u653b\u6483\u30ed\u30c3\u30afON\r\n        MoveLock = true;    \/\/\u79fb\u52d5\u30ed\u30c3\u30afON\r\n        animator.SetTrigger(\"DeathTrigger\");    \/\/\u6b7b\u4ea1\u30a2\u30cb\u30e1\u30fc\u30b7\u30e7\u30f3ON\r\n    }\r\n\r\n    \/\/\u5fa9\u6d3b\u30b3\u30eb\u30fc\u30c1\u30f3\r\n    IEnumerator _revive(float pausetime)\r\n    {\r\n        yield return new WaitForSeconds(pausetime); \/\/\u5012\u308c\u3066\u3044\u308b\u6642\u9593\r\n        \/\/\u5fa9\u6d3b\r\n        Deadflag = false;   \/\/\u6b7b\u4ea1\u89e3\u9664\r\n        AttackLock = false; \/\/\u653b\u6483\u30ed\u30c3\u30af\u89e3\u9664\r\n        MoveLock = false;   \/\/\u79fb\u52d5\u30ed\u30c3\u30af\u89e3\u9664\r\n        invincible = true;  \/\/\u6b7b\u4ea1\u5f8c\u7121\u6575\u958b\u59cb\r\n        LocalVariables.currentHP = 100; \/\/HP\u56de\u5fa9\r\n        yield return new WaitForSeconds(5f);    \/\/\u6b7b\u4ea1\u5f8c\u7121\u6575\u6642\u9593\r\n        invincible = false; \/\/\u7121\u6575\u89e3\u9664\r\n    }\r\n    #endregion\r\n}<\/pre>\n

    CharacterControlScript.cs\u81ea\u4f53\u304c\u9577\u304f\u306a\u3063\u3066\u304d\u3066\u3084\u3084\u3053\u3057\u304f\u601d\u3046\u304b\u3082\u3057\u308c\u307e\u305b\u3093\u304c\u3001\u4eca\u56de\u8ffd\u52a0\u3057\u305f\u30b9\u30af\u30ea\u30d7\u30c8\u306f\u30de\u30fc\u30af\u3055\u308c\u3066\u3044\u308b6\u884c\u306e\u307f<\/strong>\u3067\u3059\u3002<\/p>\n

    \u30ab\u30fc\u30bd\u30eb\u306eTransform\u3092\u5e38\u306b\u53d6\u5f97\u3057\u3066\u304a\u304d\u3001\u653b\u6483\u6642\u306b\u30ab\u30fc\u30bd\u30eb\u306ePosition\u306e\u65b9\u5411\u3092\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u304c\u5411\u304f\u3088\u3046\u306b\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n

    \u5b9f\u969b\u306b\u52d5\u304b\u3057\u3066\u307f\u307e\u3057\u3087\u3046\uff01<\/h2>\n
    <\/i>\"\"<\/a><\/div>\n

    \u30ab\u30fc\u30bd\u30eb\u306e\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u304c\u30de\u30a6\u30b9\u306b\u8ffd\u5f93\u3057\u3001\u653b\u6483\u306f\u30ab\u30fc\u30bd\u30eb\u65b9\u5411\u306b\u767a\u5c04\u3057\u3066\u3044\u308b\u3053\u3068\u304c\u5206\u304b\u308a\u307e\u3059\u3002<\/p>\n

    \u4eca\u307e\u3067\u306f\u653b\u6483\u306e\u65b9\u5411\u3092\u64cd\u4f5c\u3059\u308b\u306e\u304c\u96e3\u3057\u304b\u3063\u305f\u3067\u3059\u304c\u3001\u7c21\u5358\u306b\u306a\u308a\u307e\u3057\u305f\uff01<\/p>\n

    \u6b21\u56de\u4e88\u544a\uff01\uff01<\/h2>\n

    \u6b21\u56de\u306f\u8272\u3005\u306aUI\u306e\u8a2d\u7f6e\u306b\u3064\u3044\u3066\u66f8\u304d\u305f\u3044\u3068\u601d\u3044\u307e\u3059\u3002<\/p>\n

    \u304a\u697d\u3057\u307f\u306b\uff01\uff01<\/p>\n

     <\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"

    \u4eca\u56de\u306e\u8a18\u4e8b\u3067\u306f\u30ab\u30fc\u30bd\u30eb\u3092\u5b9f\u88c5\u3057\u307e\u3059\u3002 \u30ab\u30fc\u30bd\u30eb\u3068\u306f \u3069\u306e\u3088\u3046\u306a\u3082\u306e\u304b\u306f\u307e\u305a\u4ee5\u4e0b\u306e\u753b\u50cf\u3092\u898b\u3066\u304f\u3060\u3055\u3044\u3002 \u30e6\u30cb\u30c6\u30a3\u3061\u3083\u3093\u306e\u6a2a\u306b\u6c34\u8272\u306e\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u304c\u30de\u30a6\u30b9\u306e\u5148\u306b\u3042\u308b\u306e\u304c\u5206\u304b\u308a\u307e\u3059\u306d\u3002 \u3053\u306e\u3088\u3046\u306b\u30b2\u30fc\u30e0\u5185\u3067\u30de … <\/p>\n","protected":false},"author":1,"featured_media":502,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[5,3],"tags":[],"_links":{"self":[{"href":"http:\/\/uniblo.biz\/wp-json\/wp\/v2\/posts\/490"}],"collection":[{"href":"http:\/\/uniblo.biz\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/uniblo.biz\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/uniblo.biz\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/uniblo.biz\/wp-json\/wp\/v2\/comments?post=490"}],"version-history":[{"count":11,"href":"http:\/\/uniblo.biz\/wp-json\/wp\/v2\/posts\/490\/revisions"}],"predecessor-version":[{"id":505,"href":"http:\/\/uniblo.biz\/wp-json\/wp\/v2\/posts\/490\/revisions\/505"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/uniblo.biz\/wp-json\/wp\/v2\/media\/502"}],"wp:attachment":[{"href":"http:\/\/uniblo.biz\/wp-json\/wp\/v2\/media?parent=490"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/uniblo.biz\/wp-json\/wp\/v2\/categories?post=490"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/uniblo.biz\/wp-json\/wp\/v2\/tags?post=490"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}